Tuesday 24 September 2013

Final Dj Mini Mixer

Re posting this higher up blog so can be seen with Tram Train Finals

DJ - ai - Final for hand in

https://drive.google.com/folderview?id=0B_GM3KsDjM6XemRwQ2ZxNF9YQnM&usp=sharing

Final Render Panels- Samuel Turner

 These are my final render panels. I went for a semi realistic style where its obviously not the real deal but believable enough that you could easily picture it on context of a real world. To amplify this in the exterior and people i made block colours and 16 bit colour so as that the Tram Train is the most realistic thing on each panel.
by providing the Ortho graphics for front, side and back i feel it shows the engineering side has been considered and that to put into production wouldn't be as much of a push as a emotion drawing hero shot render.
Also the perspective render shows a train stopped from the back and slow moving 1 from the front. this allows it to be seen in both contexts in 1 render which allows for a much better understanding of the train.
The Grey scale interior perspective is done to lower render than the chairs as to not draw your eye to them first. the chairs are meant to be the focal point and give you an understanding before you reach the grey scale.
They lay out plan view is to show what the grey scale is depicting in an easy to understand way.
It also create a believability that this could be made and put into use.

Final workings

















Some digital workings

 






Sunday 22 September 2013

Little bit extra work












 seating plan.
area at back is for baggage, prams, bikes, and ay other large gear not usually taken on busses or trams :)
Convience for all

Some more detailed tram work as i try to fleash out details.

Only showing work directly related to final so as to not overload the blogg with un necessary imagery.




 Simple fold up and down chair idea so max space for people on tram train when not full. also allows option of a leaning stand not only a seat.



Some tram exterior ideas

 I found a front shape that i liked and kept iterating from this. tried adding colour to show areas that would differ. Having alot of trouble digitally drawing so going with hand drawn style.
Also Rendering is not my strong point and have done alot but none blog worthy as of yet will try get some up ASAP.







 This is where the jump on jump off idea came from. Was not going to enclude drawing as isn't good at all but thought the idea was key to show for progress sake.